2.2 Werewolf: Ham god melt him as usual. Place as many power sting as possible, then Werewolf burst himself. No particular issue on path when all can be handled by mutant easily.
Path Fight Nodes:
Saga Boost- Dormant Virus
#Saga Attackers Gain a Dormant Virus, granting 80% Crit Damage Rating & 15% Crit Resistance for 10 secs. This starts on a 10 second cooldown and repeats the cooldown each time the Dormant Virus expires.
Seeing Red: Mutants take 90% less bleed damage. Launching a Special removes the bleed and gives you a fury.
Biohazard: 20% chance to get a bleed when you strike them. 50% chance you get a poison if you hit their block.
Bloodletting: Increase duration of bleed effects by 100%.
Fights 4 - 6:
Stunning Immunity: If you trigger an Immunity, the Defender becomes Stun Immune for 4 seconds. Max Stacks: 1
Fights 7 - 10:
Shank: If you hit their Block there is a 40% chance to be inflicted with a Bleed Defuff dealing up to 1% of the Defenders Attack as direct damage over 10 seconds.
Fights 11 - 15:
Free Spirited: Your Spirit Gain is increased 100%
Delayed Hyper Combo: Whenever your Striker finishes a Combo, a 5 second timer starts. If you use a Special Attack befoer the timer ends you get an Indefinite Prowess. Max Stacks: 12
Effective Options:
Omega Red | Old Man Logan | Colossus | Apocalypse | Rogue | Cable | Onslaught | Mister Sinister | OG Storm | Bishop | Cyclops | Dazzler
Notes:
Mister Sinister heals from Bleeds—excellent sustainability.
Most Mutant champs work well here; just avoid hitting into block.
Domino and Archangel may struggle to gain Furies—possibly due to their Ability Accuracy reduction on the defender.
Jane Foster | Guillotine | Iron Fist (Immortal) | Northstar | Black Widow Claire Voyant | Super-Skrull | Hyperion | Venom the Duck | Cull Obsidion | Gladiator Hulk | Wong | Daredevil (Hells Kitchen) | Elektra | Wolverine | Hercules
That Super-Skrull tore me up, so much Power Gain - he kept getting his SP2 and man does it do a shit-ton of damge through Block, and he kept going Unblockable.
Watch out for that Hyperion and his Power Gain- I would use your biggest hitter here- I used OG Storm and almost had very bad day, he got his SP3 and thankfully I had an SP2 and then was able to combo into my Striker while he was stunned and another 5-Hit combo into her SP1 and that was enough to fiish him off.
1 Revive used on Super-Skrull - did a Full Revive/Health Pot combo and he almost killed me again.
Health Pots: I did use a few Health Pots between fights. I had issues with landing Parry's again- and it wasn't fights 4-6 above, I'v noticed it in Elder across all the Chapters...
Accident Prone: Every 5 seconds you are inflicted with a Debuff in the following order: Weakness -> Disorient -> Armor Break -> Special Lock. Each lasting 10 seconds before repeating the sequence.
Vital Strikes: He regens when he hits your Block.
I Am Root! (Special Attacks): You are Rooted during his SPs.
Active Regeneration: He is Immune to Heal Block. Each time you hit him he has a 70% chance to Passively Regen 70% of the Hit Damage he received.
High Energy Diet: He has 99% Energy Resistance and any hit that does Energy Damage Regens him for what the damage would have been. If he is inflicted with an Incinerate, Shock, or Coldsnap Debuff he gains 100% of a Bar of Power every 10 seconds.
Immune Cycle (Slow/Heal Block/Stun): He rotates between the following Immunities every 10 seconds: Slow -> Heal Block -> Stun Immunity.
Normal EQ: Got the solo with my R4 Duped 6* Warlock. He is really good for this fight. His Techno-Virus ignores the Heal Block Immunity from the nodes and it also Power Drains him. I never had to deal with a single SP from WWBN. Just watch out for the Stun Immunity from Immune Cycle node.
Elder Fight: Same as normal EQ, I used Warlock. He's just really good for this fight. Push WWbN into the corner and just 4-Hit Combos with Back Draft Intercepts until he dies. My R3 7* (Unduped) took 160 hits. Just be careful when he goes Stun immune from the Immune Cycle node and when you get Power Locked- I took a 5-Hit combo from him when I thought I was launching my SP2 only to find out I was Power Locked by the Accident Prone node - lol.
Nefaria as already suggested above makes it easy. I entered very low on health— less than 15%— and just using a regular rotation with Nefaria (spamming sp1…) and ended the fight with full health. He’ll heal any damage you take from any of WWBN’s unblockable hits, etc.
Nefaria did very well on WWBN. Wolfy just kept healing me up. Nefaria would need to be duped though. I didn't play particularly well and still ended the fight around 95% health.
Antivenom wastes both WWBN and Dracula.
I used punk, it was a long fight but I managed to get the solo. I didn’t bother dexing any specials I just held block because of his rupture immunity.
WWBN boss - a duped Nefaria shuts down a lot of nonsense in that fight. Normal Count Chocula fight, sp1 - Sp2 rotation. Nefaria will steal the healing and end it pretty easily.
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