- 3.2 Imperiosa: Luckily I pick Nico and she is actually an effective counter. Intercept imperiosa works. I can't figure out how to dex her SP2 and thus I just block. Pay attention to her stun immunity timer when you are preparing to launch SP otherwise she just block yours.
Path Fight Nodes:
Celestial Vision: Each time a Cosmic champ lands an attack they get a 15% chance for EACH UNIQUE BUFF to get a Vigilance Buff preventing attacks from missing for 5 seconds. If you have a True Strike/True Sense/True Accuracy Buff the Vigilance Buff lasts an extra 5 seconds.
Nowhere to Hide: When a miss is prevented you get a fury- Max 10.
Arrogance: Every 10 hits on your combo meter gives you a Falter for 3 seconds.
Faltering Mind: Falter effects last for 1 additional second and reduce your Defensive Ability Accuracy by 100%.
Fights 3 - 4:
Fights 5 - 7:
Fights 8 - 11:
Fights 12 - 15:
Bring: 🌌 Cosmic Champs with True Strike/Sense/Accuracy or Buff Heavy Champs
OG Falcon | Moondragon | Scarlet Witch | Phoenix | Punisher 2099 | Okoye | Red Goblin | Nimrod | Purgatory | Squirell Girl | Misty Knight | Professor X | Karnak | Masacre | Mole Man
Just used Nico. The passives aren't crazy and the pierce doesn't come into much effect given the adrenaline on block, especially if you use the prefight for more adrenaline instead of the buff immunity prefight. Just be careful of the trap on the SP2 (not that it lasts long anyways), and try to learn the SP1 beam timings
Calculated Curses: When a Mystic attacker Intercepts her you put an Ineptitude Debuff on her. When you punish her Heavy Attack you put a Hinder on her. Both last 6 seconds.
Ineptitude: Reduces the potency of newly created Fury, Armor Up, Precision, and Cruelty Buffs.
Hinder: Reduces the potency of all newly created Buffs.
Special Refund: If you punish her SPs, they generate 50% of a Bar of Power.
Immunity (Neutralize): She is Immune to Neutralize.
Fool Me Once (Stun): When a Stun expires naturally, she becomes Stun Immune for 9 seconds. Cooldown: 3 seconds.
Normal EQ: Hmmm, Her SP1 starts out with melee attacks that are easy to Dex, it inds with Beams- so block the end. Never saw her SP2. She starts with 2 Bars of Power but they grey out almost immediately. I went in with my Vox just to get a feel for the fight and ended up with the easy solo. Wasn't really much going on in this fight TBH.
Elder Fight:
Just used Nico. The passives aren't crazy and the pierce doesn't come into much effect given the adrenaline on block, especially if you use the prefight for more adrenaline instead of the buff immunity prefight. Just be careful of the trap on the SP2 (not that it lasts long anyways), and try to learn the SP1 beam timings
So to me this was a fairly easy fight as I’ve gotten to play a lot of imperiosa’s kit from the start of her release, so I used Pavitr as he helped reduce her power, just because she’s power locked doesn’t mean if you push her to sp3 she can’t throw it, she absolutely will, so if you bring someone who can power drain/steal well, this fight should be pretty well down, just be careful about doing ending combos and allowing her to throw her specials
Imperiosa: funny enough Isophyne (R3) works really well well in this fight, and this was the only two times I’ve ever fought them
Research provided by:
The SHADE Syndicate
DM me if you are looking for an alliance or a place to talk MCOC.