Chapter 1.1
NOTE: Once you use a Champ they are locked out of the rest of the path! Scout the path and choose wisely!
NOTE 2: Your health bar carries over between fights after the Champ Swap. So, if you ended a fight with 75% health, swap your champ, you start the next fight with 75% health.
MUTANT
------------ All Path Fights -----------
Seeing Red: Mutants take 90% less bleed damage. Launching a Special removes the bleed and gives you a fury.
Biohazard: 20% chance to get a bleed when you strike them. 50% chance you get a poison if you hit their block.
Bloodletting: Increase duration of bleed effects by 100%
----------------- (Fights 1 - 7) ------------------
Stunning Immunity: When you trigger an Immunity, the Defender becomes Stun Immune for 4 seconds. (This Node ends after Fight 7)
----------------- (Fights 8 - 15) ------------------
Delayed Hyper Combo: Use a SP within 5 seconds of using your Striker and you get an indefinite Passive Prowess. Max: 12
Transistor: You get 150% more Spirit while landing hits, but when you are below Max Spirit the Defender drains your Spirit (while not attacking).
Kitty Pride | Bucky (Winter Soldier) | Captain America WWII | Unstoppable Colossus | Sigil Witch | Mantis | Shathra | Sorcerer Supreme | OG DareDevil | White Tiger | Okoye | Sabretooth | Rhino | Gladiator Hulk | Captain Marvel (Classic)
One revive used
Kitty Pryde was a pain in the ass, restarted several times- finally got her with 6* Domino, ended with half-health.
Sigil Witch ate my lunch as well- Unblockable, Power Stings at random times, etc. Revive used.
Mantis could be a pain with her Sleepy Time stuff.
Shathra I have no clue how to fight her, I just used Mr. Sinister to melt her and baited her SP1 (easy to Dex).
White Tiger gets a ton of Power Gain at the end so keep baiting her.
Glad Hulk Just a reminder- he's #METAL...
Pulling Rank - 7-Stars: 7-Star attackers gain a permanent Attack Bonus based on their rank ranging from +800 to +2,800
Unmastered (Regen): Your Salve and Willpower Masteries are removed.
Accident Prone: Every 5 seconds you are inflicted with a Debuff in the following order: Weakness, Disorient, Armor Break, & Special Lock. Each last 10 seconds.
Blood in the Water: While you have a Debuff, she gains a Passive Fury lasting until all Debuffs are removed.
I Am Root (Special Attacks): You are Rooted during her SPs.
Obstinate Charge: She is Stun Immune when she Dashes at you. Goes on Cool Down for 8 seconds when you Parry.
Combat Deja vu (Unblockable): When you land the same type of Basic Attack twice in a row, she gains an Unblockable Buff for 6 seconds.
It took 86 hits with my Kingpin, Sig 200, R 4 6* (Ascended). Super easy fight, she's unlockable a lot so play her that way the whole time. Bait the SP1, it's easy to Dex while Rooted. Spam SP1.
Chee'ilth
Couldn't find a great counter but Onslaught handled her well enough
Photon takes She-Hulk easily.
Fantaman for she-hulk (he was r4 and had power control, probably can use anyone)
I used Zemo for OG She-Hulk - you just can just dance around a bit until she gets rooted, then start applying bleeds.
Research provided by:
The SHADE Syndicate
DM me if you are looking for an alliance or a place to talk MCOC.