Chapter 1.5
TECH
------------ All Path Fights -----------
Power Technician: If you have an armor up buff power drain the defender 15% when you parry. Each time you power drain/lock/Burn the defender you get a fury.
Kinetic Transference: You block an attack, and they get power.
------------Fights 1 - 3-----------
Kinetic Reactor: When the Defender hits your block, they gain power. (This Node ends after Fight 3)
------------Fights 4 - 9 ----------
Supercharge: The Defender gets a Power Gain Buff every 15 seconds. It lasts for 10 seconds. (This Node ends after Fight 9)
------------Fights 10 - 15--------
Perpetual Motion: The Defender gains an indefinite Energize Passive every 10 seconds. Activating your Stryker removes all the energize passives and refreshes the timer.
Free Spirited: Your Spirit Gain is increased to 200%
Colossus | Mr. Sinister | Cap Sam | Red Hulk | Misty Knight | War machine | Moondragon | Mangog | Cyclops (Red) | Ghost | Sandman | Ultron (Classic) | Hood | Dr. Voodoo | Deadpool (Red)
No revives used, but path restarted 5 times.
FYI: Lady Deathstrike is NOT a good counter for Mr. Sinister... Restarted path.
Cap Sam just kept kicking my ass. A cacophony of stupid mistakes. Forgetting about his Auto-Block. Pushing him to his SP2. Mistiming an SP1 Dex. This will be the 4th time I have restarted the path because of this guy... finally took his ass down with Lady Deathstrike- ugggh, should NOT have been this hard. lol
Misty's evade on SP2 got me. Missed my whole SP2 from Peni, would have ended the fight. Instead, I got clipped by her and ended with 60% health...
War Machine and his just total disregard for holding his SP1 while you are blocking is annoying. Down to 43% health.
Mangog is a bit of a Pain in the Ass. I used HB, but he is so aggressive that I was only able to get one SP2 into his block (had to waste one to stop his Unstoppable while cornered). Even with the Big Heal HB has I'm now at like 30%.
Sandman is a good Debuff-filled fight to Heal from- don't use a robot.
Pulling Rank - 7-Stars: 7-Star attackers gain a permanent Attack Bonus based on their rank ranging from +800 to +2,800
Walking on Sunshine: While in Karlina's sun, you are inflicted with an Incinerate Debuff every 1.5 seconds. Lasts for 6 seconds.
HOT TO GO!: When she is struck by or Blocks a Light or Medium Attack, there is a 70% chance you will get an Incinerate Debuff for 8 seconds. While you have an Incinerate, she gains 10% of a Bar of power every second.
Hothead: If you are Immune to Incinerate, she gets a Fury Buff for 8 seconds.
Root or Rooted: Every 12 seconds you get Passively Rooted for 5 seconds. If you are far away, she gets Rooted instead. The Timer restarts after Root has expired and it is Paused during SPs.
Snowballing (Fury): If she has 5 or more Buffs, she gets a Fury Passive every 2 seconds. Each Fury Passive lasts 9 seconds. She will continue to gain these passives until all Buffs on her expire or are Nullified.
Pre-Fight Thoughts: Spiral is the only Mystic I know of that reduces the potency of Incinerate (60% Sig 200) without being immune to it. I do not know her kit as I don't have her, so not sure if she is a potent Nullifier for the Snowballing node. Count Nefaria is 90% resistant to Incinerate. Silver Surfer is 100% resistant to Incinerate.
So yeah, Kushala just destroys her. Parry/Heavy, repeat until SP2. After the second SP2- Dead about 5 seconds after that. I just Blocked her SP1/SP2. She does have some Power Gain stuff going on. Just keep an eye on the Root or Rooted timer.
Sarge's Initial Thoughts:
Literally had no idea or prior knowledge but with her constant power gain Spiral got her. Few specials and she got cooked
Torch- Kara is not immune to Nova Flames
Sinister: (Stand between sun and let him stack incinerate debuff on himself and then transfer them to her via SP1 😂)
Onslaught
Kushala
Research provided by:
The SHADE Syndicate
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