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  • Home
  • Mediocre Players Guide to EQ
    • Paragon Gauntlet Info
    • Valiant Mediocre Players Guide to EQ
    • TB/Cav Mediocre Players Guide to EQ
  • Monthly Side Quest Info
  • Find a Champ
  • Relics
    • Relics Info - Mcoc_Ouroboros
      • English - Mcoc_Ouroboros
      • Española - Mcoc_Ouroboros
    • Relics Info - E N I G M A
    • Relics Videos - KAITU
  • Immunities Spreadsheet
  • Immunities Infographic - mcoc_avenger
  • Story Content Guides
    • Act 9.2 Infographics
    • Act 9.2 Videos
  • 7-Star Crystal Champs - Cat Murdock
  • BattleGrounds
  • The Crucible Team Builder
  • MystiKay
  • Vega's Tier List
  • Resources
  • More
    • Home
    • Mediocre Players Guide to EQ
      • Paragon Gauntlet Info
      • Valiant Mediocre Players Guide to EQ
      • TB/Cav Mediocre Players Guide to EQ
    • Monthly Side Quest Info
    • Find a Champ
    • Relics
      • Relics Info - Mcoc_Ouroboros
        • English - Mcoc_Ouroboros
        • Española - Mcoc_Ouroboros
      • Relics Info - E N I G M A
      • Relics Videos - KAITU
    • Immunities Spreadsheet
    • Immunities Infographic - mcoc_avenger
    • Story Content Guides
      • Act 9.2 Infographics
      • Act 9.2 Videos
    • 7-Star Crystal Champs - Cat Murdock
    • BattleGrounds
    • The Crucible Team Builder
    • MystiKay
    • Vega's Tier List
    • Resources

AQ Modifiers Main Page

Quick Reference Guide - Free to Download

EPIC

Power Through Sickness – 1: Each time the Attacker is inflicted with any Debuff, the Defender gains a Power Gain Passive granting 5% of Max Power over 8 seconds. this Power Gain does not stack multiple times.

Concussive Resonance - 1: Striking into the Defender's Block or Auto-Block causes the Attacker to be inflicted with a Concussion Debuff, reducing their Ability Accuracy by 10% for 10 second(s). Max 5 stacks.

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Shielded Maneuvers – 3: When the Defender is Knocked Down, they gain an Auto-Block charge for 10 seconds. If the Defender is struck while this charge is active, it is consumed, and the Defender gains a 100% chance to Auto-Block the attack.

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Rubber Band – 2: Whenever the Attacker’s Combo Meter reaches 15, or a multiple of 15, the Defender gains a stacking 5 second Unblockable Buff.

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Clean Slate – 2: When the Defender finishes a Special Attack, they gain a Debuff Immunity Passive for 6 second(s). The duration of this Debuff Immunity is reduced by 2 second(s) for each Debuff that was active when this effect was applied.


AQ Modifiers Main Page

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