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ETERNAL

Piercing Pursuit: When the Attacker Dashes backward the Defender gains a 10% Pierce Passive, Max: 5. Intercepting the Defender removes all Pierces gained by this ability and prevents the Defender from gaining more for 0 seconds.

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Demigod Essence: Every 14 seconds the Defender gains an Unblockable Passive for 7 seconds. Striking the Defender or hitting into their Block while they don’t have Unblockable pauses the cooldown timer for 1 second. This cooldown timer is also paused during the Defender’s Special Attacks. This ability is unaffected by Ability Accuracy.

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Dawn of Protection: The Defender gains Indefinite Protection Passives every 14 seconds reducing Damage by 30%. Remove one Protection Passive from the Defender when they are struck for the first time by a Medium Combo Ender, the final hit of a Heavy Attack, or final hit of a Special Attack. After a Protection Passive has been removed by one of these Attacks they cannot be removed again until reset. Attack actions are reset after completing each one once. Max stacks: 5.

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Dawn of Intensity: The Defender gains Indefinite Fury Passives every 10 seconds increasing Damage by %. Remove one Fury Passive from the Defender when they are struck for the first time by a Medium Combo Ender, the final hit of a Heavy Attack, or the final hit of a Special Attack. After a Fury Passive has been removed by one of these Attacks they cannot be removed again until reset. Attack actions are rest after completing each one once. Max stacks: 5.


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EPIC

Power Through Sickness – 1: Each time the Attacker is inflicted with any Debuff, the Defender gains a Power Gain Passive granting 5% of Max Power over 8 seconds. this Power Gain does not stack multiple times.

Concussive Resonance - 1: Striking into the Defender's Block or Auto-Block causes the Attacker to be inflicted with a Concussion Debuff, reducing their Ability Accuracy by 10% for 10 second(s). Max 5 stacks.

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Shielded Maneuvers – 3: When the Defender is Knocked Down, they gain an Auto-Block charge for 10 seconds. If the Defender is struck while this charge is active, it is consumed, and the Defender gains a 100% chance to Auto-Block the attack.

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Rubber Band – 2: Whenever the Attacker’s Combo Meter reaches 15, or a multiple of 15, the Defender gains a stacking 5 second Unblockable Buff.

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Clean Slate – 2: When the Defender finishes a Special Attack, they gain a Debuff Immunity Passive for 6 second(s). The duration of this Debuff Immunity is reduced by 2 second(s) for each Debuff that was active when this effect was applied.


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MASTER

Extend: The Defender’s Buffs and Debuffs inflicted last 15-% longer.

Arc Overload 2.1: At the start of the fight and then every 15 seconds, this Defender triggers an Arc Overload, gaining an Armor Up Buff which increases Armor by 25% and a Regeneration Buff which heals 25% of Max Health. These Buffs last for 6 seconds.

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Evasive Maneuvers – 1: When the Defender is knocked down, they gain an Evade charge for 6 seconds. If the Defender is attacked while this charge is active, it is consumed, granting a 100% chance to Passively Evade.

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Clean Slate - 1: When the Defender finishes a Special Attack, they gain a Debuff Immunity Passive for 4 second(s). The duration of this Debuff Immunity is reduced by 2 second(s) for each Debuff that was active when this effect was applied.

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Sting Like a Bee – 2: If the Defender throws a Special Attack while far away from the Attacker, they gain an indefinite Cruelty, increasing Critical Damage Rating by 20%. Max Stacks: 5.

Aggression Precision: Every 2 seconds on a timer, gain a Precision passive increasing Critical Hit Chance by 25% per stack. When struck, reset the timer, and remove a Precision passive stack.


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HEROIC

Repetitive Hate – 2: Each time the Attacker throws the same Special in a row, the Defender gains a Fury Passive granting 50% Attack. If the Attacker lands a Heavy Attack remove 1 of these Fury’s

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Power Armor – 2: Whenever either Champion gains a Bar of Power, the Defender gains an Armor Up Buff increasing their Armor by 10% for 10 second(s).

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Painful Retreat – 1: Every 15 seconds, the Attacker is inflicted with a Power Sting, dealing 40% of the Defender’s Attack as Direct Damage when activating a Special Attack. They can remove one Power Sting Debuff for every 10 hit(s) on their combo meter.

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Make a Stand – 1: The Defender has indefinite Protection, reducing all damage received by 50%. This goes on cooldown for 15 seconds when knocked down.


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NORMAL

Knockdown Physical – 1: When the Defender is knocked down their Physical Resistance is increased by % for 15 seconds.

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Knockdown Dot – 1: When the Defender is knocked down the potency of all Damaging effects on them is reduced by 50% for 15 seconds.

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Clean Sweep: Each time the Attacker knocks the Defender down, all Debuffs on the Attacker are Purified.

Special Burst Lock Down – 1: Whenever the Defender activates a Special Attack, the Attacker is afflicted with both a Heal Block and an Armor Break Debuff, lasting 5 seconds and reducing Armor Rating by 30%.

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Backup Resistance – 1: When the Defender’s health drops below 30%, every 7 seconds, they gain a Resist Physical Buff and Resist Energy Buff, each of 10% Potency and lasting 14 seconds.