#Saga Attackers gain the following benefits:
When Blocking or struck by the Defender's Special Attacks, gain a non-stacking 15% Energize Passive for 15 seconds. This effect also grants +30% Armor Rating.
When activating a Special Attack, gain a non-stacking 15% Amplify Passive for 15 seconds. This effect also grants +30% Critical Damage Rating.
When the Attacker gets tagged back in by their Striker or when the Attacker enters ISO-Burst, gain these Energize and Amplify Passives. If activated by ISO-Burst, pause the effects until ISO-Burst ends.
While this Energize and Amplify are active, gain a +30% Fury Passive.
The effects of this node are unaffected by Ability Accuracy modification.
Skillful Distraction: Skill champs prevent Evade when the defender suffers from Disorient, Tranquilize, Shock, or Incinerate.
Mind’s Eye: Skill attackers gain Fury when Evade is prevented.
Mix Master: Using the same basic attack twice in a row triggers Evade.
Bring: 🗡️ Skill Champs Who Counter Evade → Debuff Control & Fury Ramp
• Agent Venom: Incinerate | • Baron Zemo: Disorient (SP1 grants indefinite Disorient passive) | • Black Widow (Deadly Origin): Shock | • Bullseye: Disorient (Perfect Release) | • Chee’ilth Tranquilize (SP2) | • Crossbones: Incinerate | • Elsa Bloodstone: Incinerate | • Falcon: Incinerate (Locked‑On) | • Franken-Castle: Incinerate | • Gwenpool: Incinerate| • Hawkeye (Heavy) | • Hit-Monkey: Disorient | • Karnak: Disorient | • Kate Bishop: Cryo Pre-Fight, Tranquilize | • Kraven: Disorient | • Mantis Tranquilize | • Masacre: Disorient, Incinerate (SP1 applies long Disorient) | • Misty Knight: Disorient | • Moondragon: Incinerate (Critical Incinerate var 1) | • Mr. Knight Tranquilize | • Nick Fury: Disorient | • Night Thrasher: Disorient, Shock, Incinerate | • Okoye: Shock | • Ronin: Disorient | • Shang-Chi: Slow (Parry → Medium/Medium combo) | • Silver Sable: Disorient, Shock | • Thor (Ragnarok): Shock | • Winter Soldier: Incinerate
Sarge Says:
When defenders have Disorient/Incinerate/Shock, hit into their block if they go passive—you’ll still build Furies and they won’t evade.
If running Willpower, let them evade once to gain Fatigue and get free healing.
Fights 6-10:
Sadist: The Defender gains +10% Attack for each Debuff on them.
Fights 11-15:
Free Spirited: Your Spirit Gain is increased by 100%
Perpetual Motion: The Defender gains an indefinite Energize Passive every 10 seconds. The timer is refreshed and all Energize Passives are removed whenever the Attacker activates a Striker.
Wiccan: Don't use Okoye for this fight, bad time.
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No additional nodes
Valiant Fight: Umm, unfortuanately my Okoye took her down before I really got to see anything but 1 SP1. But SP1 is easy to avoid, it is all melee hits. But she looks cool. I'll get a better read on her in my Elder run.
Elder Fight: Easy take down with Jabari Panther. Both her SPs are easy to Dex.
Authors Note: If EQ stays like this then I'm not sure there's much use for this EQ Guide anymore. If you still find it useful let me know on one of my Social Medias.
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