- 1.2 Isophyne: Spiderwoman's SP1 fest. Iso's SP1/SP2 are easy to dex thus you can get regen easily.
Path Fight Nodes:
Skillful Distraction: Skill champs prevent Evade when the defender suffers from Disorient, Shock, or Incinerate.
Mind’s Eye: Skill attackers gain Fury when Evade is prevented.
Mix Master: Using the same basic attack twice in a row triggers Evade.
Fights 5 - 9:
Compelled Duel: If you are close to the Defender when they launch their SP you are passively Rooted until the end of the SP.
Fights 10 - 15:
Free Spirited: Your Spirit Gain is increased 100%.
Striker Vulnerability: Your Striker does extra damage. You gain a Fury Passive at the end of the Strikers attack for 15 seconds.
Bring: 🗡️ Skill Champs Who Counter Evade → Debuff Control & Fury Ramp
• Agent Venom: Incinerate | • Baron Zemo: Disorient (SP1 grants indefinite Disorient passive) | • Black Widow (Deadly Origin): Shock | • Bullseye: Disorient (Perfect Release) | • Crossbones: Incinerate | • Elsa Bloodstone: Incinerate | • Falcon: Incinerate (Locked‑On) | • Franken-Castle: Incinerate | • Gwenpool: Incinerate | • Hit-Monkey: Disorient | • Karnak: Disorient | • Kate Bishop: Disorient utility | • Kraven: Disorient | • Masacre: Disorient, Incinerate (SP1 applies long Disorient) | • Misty Knight: Disorient | • Mole Man: Shock utility | • Moondragon: Incinerate (Critical Incinerate var 1) | • Nick Fury: Disorient | • Night Thrasher: Disorient, Shock, Incinerate | • Okoye: Shock | • Ronin: Disorient | • Shang-Chi: Slow (Parry → Medium/Medium combo) | • Silver Sable: Disorient, Shock | • Thor (Ragnarok): Shock | • Winter Soldier: Incinerate
Sarge Says:
When defenders have Disorient/Incinerate/Shock, hit into their block if they go passive—you’ll still build Furies and they won’t evade.
If running Willpower, let them evade once to gain Fatigue and get free healing.
Gamora | OG Black Widow | Iron Fist | Hela | Sorcerer Supreme | Heimdall | Karnak | Hercules | OG Hulk | Gladiator Hulk | Ghost | Doctor Octopus | Gladiator | Green Goblin | Iron Patriot
A Good Defense: When you Parry it puts a random debuff on her- Weakness, Armor Break, Suppression, or Disorient for 13 seconds. When you Dex and attack you get a random Buff- Fury, Armor Up, Power Gain, or Precision for 13 second.
Buffet Over Time: When you trigger a Buff, it is immediately Nullified, and she gets a Regen for 7 seconds. 7 second cooldown.
Your Power Is Mine! (Intercept): She steals 15% of your Max Power every 15 seconds. The timer is paused during her SPs and is refreshed when you intercept her.
Limber: Each time you Parry or Stun he she reduces the Stun duration by 10%.
Normal EQ: Easy fight for Titania. I'll be honest- I don't think I've fought her since she was the new champ in 3.1 or 3.2 for EQ. But Titaina is Buff Immune, so I didn't have to worry about the Buffet Over Time node giving her power. Bring a Buff Immune and throw some intercepts in every once in a while, but even if you suck at intercepts (slowly raises my hand) the power drain from Your Power Is Mine node isn't bad.
Elder EQ:
Basically any science (esp buff immune) works, but used Spider-Woman in standard and Nefaria in elder, both worked equally well
Used my r3 Overseer as he has access to nullify immune so buffet doesn’t go off so another boss that just get shut down and gets easily put away
Isophyne: used Dazzler (R3) for her nullify immunity and dodging (not dexing) specials, Dazzling Dash makes it easier to intercept + has passive stun to bypass Limber, easy ramp with her
Research provided by:
The SHADE Syndicate
DM me if you are looking for an alliance or a place to talk MCOC.