Chapter 1.3
COSMIC
------------ All Path Fights -----------
Cosmic Grit: You need 3 Fury, Armor Up, or Precision Buffs and you get an Aptitude Buff.
Pumping Iron: They take 60% less damage when you have no buffs. Each buff you have reduces the 60% by 20%. So if you have 3 buffs they take full damage.
------------Fights 1 - 3-----------
Crumbling Armor: If you haven't landed a hit in 6 seconds you receive and Armor Break Debuff. If you get an Armor Up Buff while you have an Armor Break you won't get an Armor Up Buff. Landing a hit removes the Debuff and resets the 6 second timer. (This Node ends after Fight 3)
------------Fights 4 - 9 ----------
Pessimist: The Defender gains Fury, Armor Up, and Health Steal while they are above 75% health. (This Node ends after Fight 9)
------------Fights 10 - 15--------
Stryker Vulnerability: Strikers deal extra damage. And you gain a Fury after the Striker's last hit for 15 seconds.
Transistor: Your Spirit Gain is increased by 100%.
Red Guardian | Count Nefaria | Northstar | OG Iron Man | OG Punisher | Patriot | Falcon (Joaquin Torres) | Vision (AoU) | Joe Fixit | Black Bolt | Anti-Venom | OG Spidey | Shang-Chi | Black Widow DO | Blade
2 revives used
Patriot and his Reversal stuff can be rough. Might want to read up on how to stop that. Used a Revive here.
Joe Fixit is a pain in the ass, just sooo much damage through Block. And he's hard to Parry with that Disorient he gives you. Used my 2nd Revive of the path.
Pulling Rank - 7-Stars: 7-Star attackers gain a permanent Attack Bonus based on their rank ranging from +800 to +2,800
Danger Zone: He gets an Unblockable every 8 seconds. If you are away from him when the timer runs out, you get the Unblockable, but for only 6 seconds.
Spry (Passive): When he Evades you, you get a Fatigue Passive reducing your Crit Rating for 15 seconds.
Tired: When you have a Fatigue Debuff you suffer 25% of the Defenders Attack Damage each time they land a Hit.
Kung Fu Fighting: Your True Strike, True Accuracy, True Focus, and Vigilance abilities won't work here, and he has a 35% chance to Evade any Physical Attack.
Obstinate Charge: He is immune to Stun when he Dashes at you for the first Hit. Goes on Cooldown for 6 seconds after a Parry.
Super easy fight with my 6* R4 Venom. Just ignore all the nodes except Danger Zone and Obstinate Charge. Though neither of those are overly concerning as his SP1 is easy to Dex and that will give you a lot of openings.
Prowler handles starky with ease. One sp1 and evade is turned off.
Venom
Research provided by:
The SHADE Syndicate
DM me if you are looking for an alliance or a place to talk MCOC.