Chapter 1.4
COSMIC
------------ All Path Fights -----------
Celestial Vision: Each time a Cosmic champ lands an attack they get a 15% chance for EACH UNIQUE BUFF to get a Vigilance Buff preventing attacks from missing for 5 seconds. If you have a True Strike/True Sense/True Accuracy Buff the Vigilance Buff lasts an extra 5 seconds.
Nowhere to Hide: When a miss is prevented you get a fury- Max 10. Arrogance: Every 10 hits on your combo meter gives you Falter and lasts 3 secs.
Arrogance: Every 10 hits on your combo meter gives you a Falter for 3 seconds.
Faltering Mind: Falter effects last for 1 additional second and reduce your Defensive Ability Accuracy by 100%.
------------Fights 1 - 3-----------
Use It or Lose It: When you fill a Bar of Power you have 10 seconds to use it or you lose 20% of your Max Power. (This Node ends after Fight 3)
------------Fights 4 - 9 ----------
Nerves of Steel: Every 10 seconds the Defender gets an indefinite +15% Armor Up Passive. Max: 10. Hitting the Defenders Block removes one stack. (This Node ends after Fight 9)
------------Fights 10 - 15--------
Spiritualism: Your Power Gain rate is reduced by 90%. Activating your Striker gives you 45% of your Max Power.
Free Spirited: Increased Spirit Rate Gain (100%).
Lots of Buffs and/or True Strike/Sense/Accuracy!
Medusa, Scream, Vox, Venom, Red Goblin, Hercules, Cosmic Ghost Rider, Heimdall (launch Sp. 1 and if you don’t get hit you never have to worry about the nodes again)
OR champs with a lot of unique buffs: Hype, Angela, Cull Obsidian, Venom, CGR, VenomPool, Aarkus, Herc (Odin prefights) Gorr, Vox.
Vox | OG Abomination | Guardian | Gladiator | Omega Red | OG Black Panther | Ironheart | Yondu | Patriot | OG Falcon |
Arc Overload: At the start of the fight and every 10 seconds he gains a 25% Armor Up Buff and a Regen Buff. They last 6 seconds.
Always Forward: He cannot Heal above the Health he starts the Fight with.
Hale and Hearty: When you gain a Bar of Power- he gains a Regen Buff healing 9% over 8 seconds. You can remove it by knocking him down with a Heavy.
Active Regeneration: He is Immune to Heal Block. Every time he is struck he has a 70% chance to Passively Regen 70% of the hit damage over 3 seconds.
Vigorous Assault: Whaile he has a Regen active he gains extra Attack and becomes Unblockable.
Unmastered (Regeneration): Your Salve and Willpower Masteries are removed.
void for sentry (i had to do it just because it was so fitting)
Okoye
Sentry boss is a literal nothing burger, Ironheart smoked her, but anyone can probably work
Research provided by:
The SHADE Syndicate
DM me if you are looking for an alliance or a place to talk MCOC.