Shang-Chi really shines in this fight. I did get clipped by an SP1 and died, but other than that, easy W. His Slow comes in clutch.
Bullseye is also solid for this fight, but you will have to keep an eye out for when Hulk goes Unstoppable.
Zemo for hulk
Patriot cheeses the hulk fight, against science champs he easily gains a steadfast, just sp1 spam until u get 10 resolve debuffs, you can even use reversal to gain fury which leaves u with 3 resolves, but as hulk is a science champs he still have steadfast, just watch out for the unstoppable, u can heavy bait at the start and use parry stuns when goes unstoppable as there is a limber node
okoye for hulk
Shang Chi made quick work of Hulk
bullseye for hulk
Hit Monkey cheeses that matchup with the crits
Black cat tears through the hulk fight - AAR goes hard
I just used knull for everyone ,,he massacred them
Chee'ilth for Hulk, spammed SP1s for grit.
Gamma Induced Rage
The Attacker starts with a dormant Fury timer for 20 seconds, starting paused. Striking the Defender inflicts or refreshes a non-stacking +90% Fragility Passive for 3 seconds, paused during the Defender's Specials. While this Fragility is active, the Fury timer unpauses and expires more quickly based on how long the Fragility has been active. When the Fury timer ends, the Attacker gains an indefinite +10% Fury Passive and the timer restarts.
If the Fragility ends, the Defender gains a Gamma Rage Charge. If the Defender reaches 5 Charges they become Passively Unblockable and Unstoppable, and more aggressive for 10 seconds.
Crit Me Baby One More Time - 2
The Defender takes 30% more damage from Critical Hits, but takes 60% less damage from all sources that are not Critical.
Predictive Guard
When the Attacker performs the same Combo-Ending Attack twice in a row, the attack has a 200% chance to be Auto-Blocked.
Despair - 3
Each Debuff on the Attacker reduces their Regeneration Rate by 15%, to a maximum of 100%.
Limber - 1
Each time the Defender receives a Stun Debuff, they reduce the Duration of further Stun Debuffs by 10%.
Defender Bias (Special 2)
The Defender is more likely to activate Special Attack 2.
Legends Of The Realm
When struck by the first hit of any attack, the Defender gains a Special 3 Lock Charge, up to 100. Charges are not gained while the Lock is active or while it is on cooldown.
When the Defender reaches 3 Bars of Power, all Charges are consumed to prevent the Defender from activating their Special Attack 3 for up to 40 seconds based on the Charges consumed. Cooldown: 30 seconds.
Kushala handles this fight with no issue. You want a Champ that does lots of Damage and is stored until he uses a Special. Just be careful, I got clipped by his SP2 once, it seemed to jump across the screen.
took some work but Chavez 1 shot BB
I used Nico to melt black bolt.
kushala for bolt
SpiderWoman - keep applying power stings to get the battery up to 100 and watch his own specials melt him
Used Jean against black bolt. Sp1 -> sp2 spam melted him quick
I used Madelyn Pryor for Black Bolt. Got to 100 real quick.
Kushala for Blackbolt
I just used knull for everyone ,,he massacred them
Miss Pryor for BBolt
Decaying Battery
The Defender takes no damage from any source and stores the damage from Damaging effects and Power Stings in a Battery. Each time the Defender finishes a Special Attack, they take 90% of the stored damage, which cannot exceed 15% of their Max Health. If the Battery is activated at 100%, 30% is drained.
Power Coupling - 3
The 5th time in a single combo the Defender is struck by the first hit of a Light or Medium Attack, they gain a Power Gain Buff granting 75% of their Max Power over 15 seconds. Max stacks: 2. The Defender cannot have their Ability Power Rate reduced below 10%.
Don't Interrupt Me! - 1
Intercepting the Defender with a Medium Attack Nullifies all non-Armor Up Buffs on the Attacker and deals the Attacker a burst of Direct Damage equal to 10% of the Defender's Attack for each buff Nullified.
Placebo
40% Chance to gain a Placebo Buff whenever striking the Defender. Placebo Buffs have no effect.
Special 1 Prevention
The Defender cannot active their Special Attack 1.
Adamant Axiom
The effects of Quest and Battlegrounds Nodes cannot have their Ability Accuracy modified.
Defender Bias (Special 2)
The Defender is more likely to activate Special Attack 2.
Legends Of The Realm
When struck by the first hit of any attack, the Defender gains a Special 3 Lock Charge, up to 100. Charges are not gained while the Lock is active or while it is on cooldown.
When the Defender reaches 3 Bars of Power, all Charges are consumed to prevent the Defender from activating their Special Attack 3 for up to 40 seconds based on the Charges consumed. Cooldown: 30 seconds.
Void was my choice, you can't get to Fear of the Void, but once I realized how the "Like a Caged Animal" node worked it was an easy fight. Push him to the wall and use your Heavy. Keep him in the box and he will melt. Watch out for the somewhat random Root- have a Special ready.
Nefaria on Wolvie
null for wolvie
Fantman on wolvie.
Anyone works really as long as you use your heavies and keep him in the effect area - I used Ruby Thursday
Antivenom for Wolverine
I just used knull for everyone ,,he massacred them
Void for Wolverine
Program Upgrades
Wolverine is Immune to Heal Block and Poison, he disables the Attacker's Despair Mastery, and his healing cannot be prevented but it can be reversed. Additionally, his Regeneration Buffs have been upgraded to more impactful Passives that no longer scale with Power and cannot be affected by Ability Accuracy.
Like A Caged Animal
The final hit of the Attacker's Heavy Attack places an Effect Area for 15 seconds. While the Defender is in the Effect Area, they are inflicted with a Spectre Passive with potency scaling with the Attacker's Combo Meter.
The Effect Area has a cooldown of 35 seconds. When the Defender is struck, the cooldown is shortened by 0.5 seconds, or by 4.5 seconds when Intercepted. While the Defender is not in the Effect Area, they are Immune to Spectre and Petrify, and their Regeneration Rate cannot be reduced.
Combo Bonus
The Attacker gains +1 additional Combo on the first hit of an attack while either Champion is in the Effect Area. Each time the Attacker is Knocked Out, the Defender gains an indefinite Crossfight that grants +25 Combo to the Attacker at the start of each fight.
Going Nowhere Fast
Every 15 seconds there is a random chance for the Attacker to be inflicted with a Root Passive for 5 seconds, or for the Defender to gain a 5% Inexorable Passive for 7.5 seconds.
Combo Shield (Attacker)
The Attacker starts the fight with an Indefinite Combo Shield Passive.
Legends Of The Realm
When struck by the first hit of any attack, the Defender gains a Special 3 Lock Charge, up to 100. Charges are not gained while the Lock is active or while it is on cooldown.
When the Defender reaches 3 Bars of Power, all Charges are consumed to prevent the Defender from activating their Special Attack 3 for up to 40 seconds based on the Charges consumed. Cooldown: 30 seconds.
Mister Sinister was solid. But I used several revives here. For some reason I kept missing Parry's like crazy. I used Sinister cause I hate Reversed Controls. Watch out for Root.
Hammy got me a 1 shot on Switch
Spider woman on witch.
use hulk if u have him , stun loop is da best
silk for switch
Photon one-shots her - just have to make sure to intercept when the chaos magic charges are about to expire
jack o lantern. One less worry with rc immunity, and sp2 melts
Nefaria for Witch
I just used knull for everyone ,,he massacred them
Jack for Switch
Chaos Magic
The Attacker is Immune to Poison and Power Drain effects. Additionally, when striking the Defender, they have a 30% chance to gain a Chaos Magic Charge that grants +25% Attack Rating for 50 seconds, expiring 400% faster during either Champions' Specials. When the Defender is Intercepted, all Charges are removed.
When a Chaos Magic Charge expires naturally, the Attacker is randomly inflicted with a Root, Crush, or Reversed Controls Passive for 5 seconds.
Predictive Guard
When the Attacker performs the same Combo-Ending Attack twice in a row, the attack has a 200% chance to be Auto-Blocked.
Stay Awhile and Listen (Passive) - 3
When inflicted with a Root effect, the Attacker is inflicted with a Special Lock Passive for 4 seconds.
Defender Bias (Aggressive)
The Defender is more likely to use Heavy Attacks and Dash Attacks.
Gifted (Criticals)
The Defender's Critical Rating and Critical Damage Rating are increased by +40%.
Legends Of The Realm
When struck by the first hit of any attack, the Defender gains a Special 3 Lock Charge, up to 100. Charges are not gained while the Lock is active or while it is on cooldown.
When the Defender reaches 3 Bars of Power, all Charges are consumed to prevent the Defender from activating their Special Attack 3 for up to 40 seconds based on the Charges consumed. Cooldown: 30 seconds.