#Saga Attackers gain the following benefits:
When Blocking or struck by the Defender's Special Attacks, gain a non-stacking 15% Energize Passive for 15 seconds. This effect also grants +30% Armor Rating.
When activating a Special Attack, gain a non-stacking 15% Amplify Passive for 15 seconds. This effect also grants +30% Critical Damage Rating.
When the Attacker gets tagged back in by their Striker or when the Attacker enters ISO-Burst, gain these Energize and Amplify Passives. If activated by ISO-Burst, pause the effects until ISO-Burst ends.
While this Energize and Amplify are active, gain a +30% Fury Passive.
The effects of this node are unaffected by Ability Accuracy modification.
Engineered Fracture: Inflict a Damaging effect and they are Heal Blocked.
Infectious Wrath: You get a fury when you block their healing. Max Stacks: 5
Nanite Healing: Every 15 seconds they regen/heal.
Indomitable: Defenders healing abilities cannot be reversed, only stopped.
Bring: 🤖 Tech Champs for Heal Block + Armor Break
• Arnim Zola: {Degeneration} {Heal Block} • | • Bastion: {Disintegration} • | • Civil Warrior: {Heal Block (via Heavy)} • | • Darkhawk: {Shock} {Heal Block (via SP3)} • | • Doctor Octopus: {Shock} {Heal Block (via Physics Breakthrough)} • | • Ghost: {Shock (via Special 2)} • | • Guardian: {Shock} • | • Guillotine 2099: {Degeneration} {Heal Block (via SP2)} • | • Howard the Duck: {Shock, Incinerate} {Heal Block} • | • Hulkbuster: {Shock} • | • Iron Man: {Armor Break (if awakened, Energy Damage)} • | • Iron Man (Infinity War): {Incinerate, Plasma, Shock} {Heal Block (via SP1 or Heavy if opponent is regenerating)} • | • Ironheart: {Incinerate, Shock} {Heal Block} • | • Lady Deathstrike: {Bleed} {Heal Block} • | • Mysterio: {Poison (Gas)} {Heal Block} • | • Nebula: {Shock} • | • Nimrod: {Shock, Incinerate} • | • Omega Sentinel: {Shock, Incinerate, Plasma} {Heal Block} • | • Peni Parker: {Incinerate, Burn} {Heal Block (if awakened)} • | • Prowler: {Rupture, Incinerate} • | • Psycho-Man: {Shock} {Heal Block} • | • Punisher 2099: {Heal Block (consumes Battery)} • | • Red Skull: {Shock} {Heal Block (via Heavy)} • | • Rocket Raccoon: {Bleed} • | • Sentinel: {Shock, Incinerate} {Heal Block (via SP1)} • | • Shuri: {Shock} • | • Silver Centurion: {Shock, Incinerate} {Heal Block} • | • Silver Samurai: {Bleed, Shock} • | • Stark Enhanced Spider-Man: {Shock} • | • Ultron: {Bleed, Cauterize} • | • Vision (Age of Ultron): {Power Burn} {Heal Block (if power drained to 0)} • | • Vision (Classic): {Power Burn} {Heal Block (if power drained to 0)} • | • Viv Vision: {Solar Burn} {Heal Block} • | • Vulture: {Incinerate} • | • War Machine: {Bleed, Incinerate, Shock} • | • Warlock: {Shock, Degeneration} {Heal Block (via Infection)} • | • Yondu: {Bleed} {Heal Block} •
Fights 6-10:
Heal or Hide: Every 12 seconds, the Defender gains a Regen Buff restoring 10% of their Max Health over 5 seconds. If you are far away from the Defender when this triggers, you gain Regen instead.
Fights 11-15:
Transistor: You get more Spirit when you hit the Defender, but while you are below 100% Max Spirit, the Defender drains your Spirit.
Delayed Hyper Combo: If you launch your SP within 5 seconds of using your Striker you get an indefinite Prowess Passive. Max: 12.
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No additional nodes
Valiant Fight: No additional nodes means this is just a plain vanilla Namor fight. I took him down with Red Skull.
Elder Fight: Easy take down with Sentinel. Like I said above- this is just a vanilla Namor fight.
Research provided by:
The SHADE Syndicate
DM me if you are looking for an alliance or a place to talk MCOC.