# Saga Node | Finishing the Hunt:
Once per fight, when the Defender drops below 60% Health, #SAGA Attackers gain an indefinite 35% Power Efficiency Passive. Activating a Special Attack while this is active grants you an indefinite +10% Fury and Prowess Passive. Unaffected by Ability Accuracy modification.
Celestial Vision (Cosmic Attackers): Each time a Cosmic champ lands an attack they get a 20% chance for EACH UNIQUE BUFF to get a Vigilance Buff preventing attacks from missing for 7 seconds. If you have a True Damage/True Focus/True Strike/True Sense/True Accuracy Buff the Vigilance Buff lasts for 15 seconds.
Nowhere to Hide (Cosmic Attackers): When a miss is prevented you get a fury- Max 5.
Arrogance: Every 10 hits on your combo meter gives you a Falter for 3 seconds.
Faltering Mind: Falter effects last for 1 additional second and reduce your Defensive Ability Accuracy by 100%.
Bring: 🌌 Cosmic Champs with True Strike/Sense/Accuracy or Buff Heavy Champs
• Adam Warlock: Buff Heavy | • Angela: Buff Heavy | • Annihilus: True Accuracy, Buff Heavy | • Carnage: Buff Heavy | • Cosmic Ghost Rider: Buff Heavy | • Cull Obsidian: True Accuracy, Buff Heavy | • Dark Phoenix: Buff Heavy | • Galan: True Sense, Buff Heavy | • Gamora: True Strike, Buff Heavy | • Gorr: Buff Heavy | • Heimdall: True Strike, Buff Heavy | • Hela: Buff Heavy | • Hercules: True Sense, Buff Heavy | • Hulkling: Buff Heavy | • Hyperion: Buff Heavy | • Ikaris: Buff Heavy | • King Groot: Buff Heavy | • Medusa: True Accuracy (Awakened), Buff Heavy | • Nova: True Strike, Buff Heavy | • Odin: True Strike, Buff Heavy | • Phoenix: Buff Heavy | • Proxima Midnight: True Accuracy | • Red Goblin: True Sense | • Scream | • Sersi: Buff Heavy | • Silver Surfer: Buff Heavy | • Superior Iron Man: Buff Heavy | • The Champion: True Accuracy, Buff Heavy | • The Serpent: SPs give indefinite True Focus | • Venom: True Strike, Buff Heavy | • Venom the Duck: Buff Heavy | • Venompool: Buff Heavy | • Vision (Aarkus): Buff Heavy | • Vox
1.2: Vox for easy access for constant vigilance. Venompool for armor heavy champs
1.2: Path: Venom smash the whole lane, Serpent for some evade/miss champs.
Fights 6 - 10: (Starting with Black Bolt)
Now You See Me: Every 10 seconds you are inflicted with a Falter Debuff for 3 seconds. If you land a Hit the 10 seconds timer is reset.
Fights 11 - 15: (Starting with Civil Warrior)
Free Spirited: Your Spirit Gain is increased by 100%
Striker Vulnerability: Your Striker does extra damage, and you get a 15 second Fury Passive when your Striker finishes a Combo.
Enhanced Parry (Power Gain): When you Parry, she gets a non-stacking Power gain Buff for 5 seconds.
Arms Race: Both of you gain a Passive Fury during Special Attacks based on the Defenders Power.
She is below 1 Bar: gain +25% Attack
She is between 1 and 2 Bars: gain +75% Attack
She is above 2 Bars: gain +200% Attack
Combat Deja vu (Prowess buff): When you land the same Basic Attack twice in a row she gains a Prowess buff for 10 seconds.
Power Start (Attacker): You start with 1 Bar of power.
Brace for Impact (Punish Special): She starts the fight with an indefinite Brace Passive. Punishing her Special Attack disables it for 16 seconds, paused during your SPs and Heavy Attacks. Not affected by Ability Accuracy.
Brace: She becomes Passively Unstoppable against the final hit of your SP1, SP2, and heavy Attack.
Polka Dot power: You gain no Power form landing hits or getting hit. Instead, you generate a fixed 8.30% of a Bar of Power per second, ignoring Power Rate, while the Defender is suffering from a damaging effect.
Normal EQ: It went a lot better than I expected. I used Jean Grey because she is immune to Reverse Controls and I hate Reverse Controls. That allowed me to concentrate on the rest of the fight. I knew I would be baiting a lot of SP1s since they are easy to Dex and I would be able to retaliate and keep the Brace for Impact node offline. I didn't worry about Combat Deja Vu since I knew I could Dex her SP1. I probably could have used any champ TBH, but I block the first hit of her SP1 and Dex the 2nd. And with the Prowess I knew I would give her; I went with the safe option.
Elder Fight: I swapped in Jean but didn't need her. Scream decimated her. I baited Emma's SP1 and just Blocked the first hit and Dexed the 2nd and kept the Armor Breaks on her. Two SP1s and one SP2 was all it took.
For the Emma Frost, I used scream. You can use her usual rotation and you don't need to worry about brace. After you throw you're special, you'll get the auto block charge. When she comes in to punish after not dealing with brace, she just gets stunned.
Emma: I used Juggernaut so I don't have to worry about reversed controls and it's eassy to have 3 unstoppables.
Emma: Any armor break will do, i use Medusa for long ab
Emma Frost (1.2) Ironheart with prefight works quite well. No idea who suggested Juggs but he can't gain power so not ideal choice
Research provided by:
The SHADE Syndicate
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