# Saga Node | Finishing the Hunt:
When the Defender falls below 60% health, #Saga attackers automatically gain a permanent 35% Power Efficiency (their Specials cost 35% less power).
As long as that Power Efficiency is active, every Special Attack you launch gives you permanent +10% Fury and permanent +10% Prowess.
This node cannot be shut down by Ability Accuracy reduction — it always works.
Skillful Distraction: Skill champs prevent Evade when the defender suffers from Disorient, Shock, or Incinerate.
Mind’s Eye: Skill attackers gain Fury when Evade is prevented.
Mix Master: Using the same basic attack twice in a row triggers Evade.
Bring: 🗡️ Skill Champs Who Counter Evade → Debuff Control & Fury Ramp
• Agent Venom: Incinerate | • Baron Zemo: Disorient (SP1 grants indefinite Disorient passive) | • Black Widow (Deadly Origin): Shock | • Bullseye: Disorient (Perfect Release) | • Crossbones: Incinerate | • Elsa Bloodstone: Incinerate | • Falcon: Incinerate (Locked‑On) | • Franken-Castle: Incinerate | • Gwenpool: Incinerate| • Hawkeye (Heavy) | • Hit-Monkey: Disorient | • Karnak: Disorient | • Kate Bishop: Cryo Pre-Fight | • Kraven: Disorient | • Masacre: Disorient, Incinerate (SP1 applies long Disorient) | • Misty Knight: Disorient | • Mole Man: Shock utility | • Moondragon: Incinerate (SP3) | • Nick Fury: Disorient | • Night Thrasher: Disorient, Shock, Incinerate | • Okoye: Shock | • Ronin: Disorient | • Shang-Chi: Slow (Parry → Medium/Medium combo) | • Silver Sable: Disorient, Shock | • Thor (Ragnarok): Shock | • Winter Soldier: Incinerate
Sarge Says:
When defenders have Disorient/Incinerate/Shock, hit into their block if they go passive—you’ll still build Furies and they won’t evade.
If running Willpower, let them evade once to gain Fatigue and get free healing.
Fights 5 - 9:
Fights 10 - 15:
Gamora | OG Black Widow | Iron Fist | Hela | Sorcerer Supreme | Heimdall | Karnak | Hercules | OG Hulk | Gladiator Hulk | Ghost | Doctor Octopus | Gladiator | Green Goblin | Iron Patriot
Prowess Patrol: When you gain a Prowess effect, he gains a Pursuit Passive for 10 seconds.
Make a Stand: He has indefinite Protection, reducing all damage received by 50%. This goes on cooldown for 15 seconds when knocked down.
Backup Recovery: When he goes below 50% Health he gains a burst of 20% Power. If AA prevents this, he will recover 15% Max Health instead.
Hale and Hearty: Whenever you gain a Bar of Power, he gains a Regen Buff for 8 seconds. The Regen Buff is removed early if he is knocked down with a Heavy Attack.
Lionheart: If you try to reduce or reverse his Healing with a Debuff, instead of reducing his healing it will ramp it up 300% Potency, AND he deals 200% of his Attack as Direct Damage to you over 5 seconds.
Normal EQ: I got him down with Onslaught but it wasn't easy. I think OG Storm would probably work a lot better since he can't shrug her Parry.
Elder EQ:
- 1.2
Research provided by:
The SHADE Syndicate
DM me if you are looking for an alliance or a place to talk MCOC.