# Saga Node | Finishing the Hunt:
When the Defender falls below 60% health, #Saga attackers automatically gain a permanent 35% Power Efficiency (their Specials cost 35% less power).
As long as that Power Efficiency is active, every Special Attack you launch gives you permanent +10% Fury and permanent +10% Prowess.
This node cannot be shut down by Ability Accuracy reduction — it always works.
One-Two Punch: If you knock down the defender while they have Power Sting, Slow, Taunt, or Weakness, they gain a 10‑second Petrify (reduces their Power Gain & Regeneration).
Erudite Ruse: Whenever the defender gains or loses Power while their Power Rate is reduced, you gain a permanent Fury (up to 5 stacks). Ability Accuracy can’t stop this. 1.5‑second cooldown between Fury gains.
Avarice: Every 15 seconds, the defender gains a Power Gain Passive. Each Power Gain lasts 8 seconds.
• Abomination (Immortal): Weakness, Petrify | • Ant-Man: Power Sting, Petrify | • Anti-Venom: Petrify | • Cassie Lang: Power Sting, Taunt | • Falcon (JT): Slow | • High Evolutionary: Wither | • Hulk (Immortal): Weakness, Petrify, Suppression | • Hulk (Ragnarok): Enervate | • Human Torch (Nova Flame): Power Sting | • Immortal Abomination: Weakness, Petrify | • Jessica Jones: Weakness, Suppression | • Joe Fixit: Weakness, Petrify | • Lizard: Wither | • MODOK: Weakness | • Mister Fantastic: Petrify, Suppression, Taunt | • Mister Negative: Petrify | • Morbius: Petrify | • Photon: Petrify, Suppression, Taunt | • Quicksilver: Slow, Wither | • Red Guardian: Slow | • Rhino: Taunt | • Sandman: Petrify, Suppression | • Scorpion: Petrify, Suppression, Taunt | • Sentry: Wither | • She-Hulk: Slow, Weakness, Petrify | • She-Hulk (Deathless): Weakness, Wither | • Silk: Slow | • Spider-Gwen: Slow, Enervate | • Spider-Ham: Power Sting, Taunt | • Spider-Man 2099: Slow, Wither | • Spider-Man (Classic): Weakness, Suppression, Taunt | • Spider-Man (Miles Morales): Weakness, Taunt | • Spider-Punk: Taunt | • Spider-Woman: Power Sting, Wither | • The Leader: Wither | • The Overseer: Taunt | • Thing: Weakness | • Titania: Weakness, Petrify, Wither, Suppression | • Void: Weakness, Petrify | • Wasp: Power Sting, Weakness, Petrify | • Yellowjacket: Power Sting, Petrify
Fights 4 - 6:
Fights 7 - 10:
Fights 11 - 15:
Doctor Voodoo | Bastion | ArchAngel | Captain America (Sam Wilson) | Dazzler | Silver Centurion | Cassie Lang | Howard the Duck | Jean Grey | OG Ghost Rider | Black Widow Claire Voyant | Jack O'Lantern | OG Ironman | Falcon (Joaquin Torres) | Ironheart
Prey on the Feeble: Whenever your Buffs are nullified, expire, or fail to trigger due to reduced Ability Accuracy, HtD will gain a Passive Prowess until his next Special.
Countdown to Lockdown (Special 1): He starts with 3 Special Lockdown Charges., with one being removed when he uses a Special Attack 1. Once the Charges reach 0, he will not be able to use his SP1 until he uses a different Special Attack. After which his Charges reset to 3.
Buff Toggle (Unblockable): Ever 9 seconds he gains an Unblockable for 3 seconds.
Immunity (Armor Break): He is immune to Armor Break.
Rise to Power: When the Defender is knocked down a 4 second timer starts. While this is active, each time he lands a hit or strikes into your block, he gains 30% of a Bar of Power.
Special Burst (Neutralize): When HtD activates a Special Attack, you're inflicted with a 75% Neutralize Debuff for 10 seconds.
Normal EQ: Super easy fight for Doctor Doom! Normal Doom Cycle. But you will need to throw a few SP1's before you can jump up to an SP3.
Elder EQ:
- 2.1
Research provided by:
The SHADE Syndicate
DM me if you are looking for an alliance or a place to talk MCOC.